Monday 7 September 2015

07/09/15 Updates

It's been a while since my last update... That doesn't mean I haven't been working on the game, just not had time to write about it...

Firstly, the background has now been separated into layers which let me use each layer separately to create some awesome looking parallax scrolling. It was tough to set up but hopefully now I've done it once I can copy it onto each scene without too much trouble!

Next, some new tiles including some underground sections which will let me have a bit more creativity in the levels.

Here's a full view of the first true level. It will no doubt change during the course of development, but this is how it looks at the moment.


Another thing I managed to get working is moving platforms, luckily I found some behaviors on the Stencyl Forge which helped a lot and saved some programming time! The platforms can move both left - right and up - down.

The next things for me to focus on are


  • A way of keeping track of collectibles throughout the levels.
  • How to restrict some abilities until an item has been picked up (Thinking maybe swap out one player actor for another when the power-up is touched. If this creates a bit of an awkward transition then I might disguise it behind a transformation animation or some sparkles...)
  • A proper level select screen or a map


The player has been slowed down a bit as I thought maybe he moved too fast before, but don't worry, if he's going down hill or hits a speed boost, he can still go quite fast and make some big jumps!

And if you want to have a go at a VERY early demo (Even earlier than this update) then go to this link: Super Donuts Demo


Thanks for reading

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