Look at how much screen space I have now!
Heres a shot of the iOS simulator showing the resolution the game will be on an iPhone 6 (although it's scalable to any screen size)
As for whats changed... not a whole lot, I made some changes to the test area to make it a bit easier to play through and have been experimenting with some new graphic styles for the times used int he levels. Apart from that most of what i've been doing this week is just gathering more ideas on paper and thinking how I can simplify the game as I'm a bit worried i'm over complicating it.
Expect a bigger update on Sunday.