- Fix power up.
- Add pause button.
- Stop enemy causing damage when hit from above.
- Fix scores coming off some sweets but not all
- Make New Game / Continue buttons (New game = delete all data and start from beginning.Continue - carry on from last save.)
- Level intro screens / score cards when moving over level
- Re-add sideways fans and sticky donut power up / climb up wall ability. (see V2 for code)
- Add how to play screens with info on controls and goal.
- Add level complete jingle
- Add space bots cameo in final EX stage?
- Construction zone level with rubble and cranes
- other powerups -
- blue = always bouncy
- green - slow and heavy
- orange - super speed
- red - giant / no damage / destroy walls
- Bomb to push around and blow up enemies / walls. - Timer for bomb starts when it is touched. - make it lighter than player and bouncy.
- Percentage complete on title screen / high scores screen.
- game centre achievements and high score submitting
- twitter button to send high score or screenshot with #SuperDonuts hashtag
- Demo game with 3 levels on store for free. On title screen or at end of third level give users the option to buy the full game for £1.99. Play trailer at end of third level showing off content from full game. (Upload to YouTube and make the game open the link inside stencyl??)
- Re-Create the original levels from V2
- Rotation for player after reaching a certain speed? Turn?
- Crockajaw attack in both directions?
- New health bar / replace donut sprite with eaten one after getting hit?
- Invisible blocks to track enemy movement?
- Suction pipes
- Ice / slippery floor
- Sugar mc donut – bounce on a candy cane
- Keys for certain doors
- Doors to different parts of the level
- Boss fights
- Zoom out screen for boss fight?
- Physics puzzled. Move blocks onto fans to make bridge?
- Space background with parallax stars
- Bubbles to bounce off which pop after a short time
- Pause menu
Monday, 1 August 2016
010816
ideas 09-02-16
Calculate Score
Collected / time taken x 2
time taken in seconds
2dp
100 for normal
500 for special
1000 for collectable
x2 multiplier for score attack
timer for time attack +10 seconds
Time atack - time begin at 1min
score = time remaining / score x 10
Show on l select -
highscore
best time
star ranking
get *** on all levels - unlock original prototype game.
hide super speed donut inside present box somewhere in level.
video tutorial for how to play / intro?
make trailer for app store using final cut
Collected / time taken x 2
time taken in seconds
2dp
100 for normal
500 for special
1000 for collectable
x2 multiplier for score attack
timer for time attack +10 seconds
Time atack - time begin at 1min
score = time remaining / score x 10
Show on l select -
highscore
best time
star ranking
get *** on all levels - unlock original prototype game.
video tutorial for how to play / intro?
make trailer for app store using final cut
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